![pyre stone pyre stone](https://www.serebii.net/pokearth/maps/hoenn-oras/66-4f.jpg)
A small character might only reduce it by 15 points, a larger character might reduce it by 30.
![pyre stone pyre stone](https://images.fineartamerica.com/images/artworkimages/mediumlarge/1/large-stone-pyre-paul-davenport.jpg)
![pyre stone pyre stone](https://i.pinimg.com/originals/e5/4f/ad/e54fad94e455b167616fa39e7d10210d.jpg)
How much your foe’s fire wanes depends on the character you scored the “goal” with. Repeat this until someone’s fire is snuffed out like a cake candle. You need to grab the ball (a “celestial orb”) and dive into your opponents flames with it to reduce the fire’s strength by a certain amount. Each team starts with a pyre of 100 strength. But it doesn’t even matter if you win or lose, the tourney keeps on going. Here’s where you’ll play some holy sports. The other half of the game takes place on the field, in locations preordained by the stars. You often duck into the wagon itself, where characters will reveal their pasts, and where trinkets and useful objects slowly accumulate as you continue your journey. Half of the game sees you pottering about a large-but-limited world map in a wagon, talking to your team members – demons, humans, imps, anthropomorphic dogs – and deciding which route to take according to their sometimes conflicting advice. But it’s also a recognisably sporty tournament. The ball games themselves are called “rites” and hold a spiritual significance. But first of all, you should know that how I feel about Pyreball is not necessarily how I feel about Pyre. However, because so much of what makes the game interesting and worthy resides in the tale itself (and the demons and dogmen of the world) I’ll also be writing a little about that afterwards.
#Pyre stone free#
I’m going to keep this part of the review as free from spoilers as possible. One I often wish didn’t have fantasy netball clinging to it. That goes double for the story of this band of exile-sinners, told through visual novel-style interjections and dialogue choices. The sport of Pyreball itself has caused me to curse and sigh many times, but I can’t accuse it of being uninventive. But you soon make new friends and, to earn your freedom, you start to compete in a quasi-religious tournament of orb-throwing and goal-scoring. This underworld is where you find yourself. Pyre is set in a world where literacy is banned and punishable by exile – banishment to a dangerous land called the Downside, cut off from the home realm of the Commonwealth. Then again, expectations seem increasingly useless when it comes to a studio such as this. A purgatorial fantasy sport is not the direction I expected Supergiant Games, creators of Bastion and Transistor, to go with their next game.